
Rarity: | Promo |
Number: | 030 |
Description: | Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.)
Imperial Recruit gets +1 power as long as it's fostered. |
Card Type: | Ally |
Card Subtype: | Human |
Element: | Norm |
Class: | Guardian |
Reserve Cost: | 2 |
Power: | 1 |
Life: | 3 |
Set: | Promotional Cards |
Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.)
Imperial Recruit gets +1 power as long as it's fostered.
Imperial Recruit gets +1 power as long as it's fostered.
Rarity: | Promo |
Number: | 030 |
Description: | Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.)
Imperial Recruit gets +1 power as long as it's fostered. |
Card Type: | Ally |
Card Subtype: | Human |
Element: | Norm |
Class: | Guardian |
Reserve Cost: | 2 |
Power: | 1 |
Life: | 3 |
Set: | Promotional Cards |
Foster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.)
Imperial Recruit gets +1 power as long as it's fostered.
Imperial Recruit gets +1 power as long as it's fostered.
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