
Number: | G-EB02/031EN |
Rarity: | R |
Unit: | G-Guardian |
Grade: | 4 |
Skill Icon: | None |
Nation: | Zoo |
Race: | High Beast |
Clan: | Great Nature |
Power: | 0 |
Shield: | 15000 |
Critical: | 0 |
Description: | [G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, that unit and your vanguard get [Power]+4000 until end of that battle for each of your circles without a unit. After that, if the chosen rear-guard's [Power] is 20000 or greater, draw a card. |
Set: | G-EB02: The AWAKENING ZOO |
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, that unit and your vanguard get [Power]+4000 until end of that battle for each of your circles without a unit. After that, if the chosen rear-guard's [Power] is 20000 or greater, draw a card.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, that unit and your vanguard get [Power]+4000 until end of that battle for each of your circles without a unit. After that, if the chosen rear-guard's [Power] is 20000 or greater, draw a card.
Number: | G-EB02/031EN |
Rarity: | R |
Unit: | G-Guardian |
Grade: | 4 |
Skill Icon: | None |
Nation: | Zoo |
Race: | High Beast |
Clan: | Great Nature |
Power: | 0 |
Shield: | 15000 |
Critical: | 0 |
Description: | [G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, that unit and your vanguard get [Power]+4000 until end of that battle for each of your circles without a unit. After that, if the chosen rear-guard's [Power] is 20000 or greater, draw a card. |
Set: | G-EB02: The AWAKENING ZOO |
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, that unit and your vanguard get [Power]+4000 until end of that battle for each of your circles without a unit. After that, if the chosen rear-guard's [Power] is 20000 or greater, draw a card.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, that unit and your vanguard get [Power]+4000 until end of that battle for each of your circles without a unit. After that, if the chosen rear-guard's [Power] is 20000 or greater, draw a card.
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