
Number: | G-CHB03/037EN |
Rarity: | C |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Dark Zone |
Race: | Demon |
Clan: | Pale Moon |
Power: | 6000 |
Shield: | 5000 |
Critical: | 1 |
Description: |
Magia-[AUTO]: [Counter Blast (1)] When this unit is placed on (RC) from your soul, you may pay the cost. If you do, choose a card from your soul, call it to (RC) with the same column as this unit, and at the end of that turn, put that unit into your soul.
[ACT](RC)[1/Turn] Generation Break 1: [Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.". |
Set: | G-CHB03: Rummy Labyrinth Under the Moonlight |
Magia-[AUTO]: [Counter Blast (1)] When this unit is placed on (RC) from your soul, you may pay the cost. If you do, choose a card from your soul, call it to (RC) with the same column as this unit, and at the end of that turn, put that unit into your soul.
[ACT](RC)[1/Turn] Generation Break 1: [Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.".
[ACT](RC)[1/Turn] Generation Break 1: [Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.".
Number: | G-CHB03/037EN |
Rarity: | C |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Dark Zone |
Race: | Demon |
Clan: | Pale Moon |
Power: | 6000 |
Shield: | 5000 |
Critical: | 1 |
Description: |
Magia-[AUTO]: [Counter Blast (1)] When this unit is placed on (RC) from your soul, you may pay the cost. If you do, choose a card from your soul, call it to (RC) with the same column as this unit, and at the end of that turn, put that unit into your soul.
[ACT](RC)[1/Turn] Generation Break 1: [Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.". |
Set: | G-CHB03: Rummy Labyrinth Under the Moonlight |
Magia-[AUTO]: [Counter Blast (1)] When this unit is placed on (RC) from your soul, you may pay the cost. If you do, choose a card from your soul, call it to (RC) with the same column as this unit, and at the end of that turn, put that unit into your soul.
[ACT](RC)[1/Turn] Generation Break 1: [Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.".
[ACT](RC)[1/Turn] Generation Break 1: [Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.".
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