
| Number: | LIOV-EN066 |
| Rarity: | Common |
| Attribute: | SPELL |
| Card Type: | Field Spell |
| Description: | Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
• The Normal and Special Summons of their monsters cannot be negated. • If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. • Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn. |
| Set: | Lightning Overdrive |
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
| Number: | LIOV-EN066 |
| Rarity: | Common |
| Attribute: | SPELL |
| Card Type: | Field Spell |
| Description: | Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
• The Normal and Special Summons of their monsters cannot be negated. • If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. • Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn. |
| Set: | Lightning Overdrive |
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
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