
Number: | SGX2-ENS07 |
Rarity: | Common |
Card Type: | Skill |
Description: | Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
• EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls. • WIND: Destroy 1 face-up Spell/Trap on the field. • FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand. • WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand. • LIGHT: Change the battle position of 1 face-up monster on the field. |
Set: | Speed Duel GX: Midterm Paradox |
Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
• EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
• WIND: Destroy 1 face-up Spell/Trap on the field.
• FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
• WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
• LIGHT: Change the battle position of 1 face-up monster on the field.
• EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
• WIND: Destroy 1 face-up Spell/Trap on the field.
• FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
• WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
• LIGHT: Change the battle position of 1 face-up monster on the field.
Number: | SGX2-ENS07 |
Rarity: | Common |
Card Type: | Skill |
Description: | Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
• EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls. • WIND: Destroy 1 face-up Spell/Trap on the field. • FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand. • WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand. • LIGHT: Change the battle position of 1 face-up monster on the field. |
Set: | Speed Duel GX: Midterm Paradox |
Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
• EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
• WIND: Destroy 1 face-up Spell/Trap on the field.
• FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
• WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
• LIGHT: Change the battle position of 1 face-up monster on the field.
• EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
• WIND: Destroy 1 face-up Spell/Trap on the field.
• FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
• WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
• LIGHT: Change the battle position of 1 face-up monster on the field.
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