
Rarity: | Rare |
Number: | DTD013 |
Description: |
Prism Specialization (You may only have this in your deck if your hero is Prism.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase. Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.) |
Card Type: | Action |
Card SubType: | Attack |
Class: | Illusionist |
Talent: | Light |
Cost: | 2 |
Pitch Value: | 2 |
Power: | 6 |
Defense Value: | 3 |
Set: | Dusk till Dawn |
Prism Specialization (You may only have this in your deck if your hero is Prism.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.)
Rarity: | Rare |
Number: | DTD013 |
Description: |
Prism Specialization (You may only have this in your deck if your hero is Prism.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase. Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.) |
Card Type: | Action |
Card SubType: | Attack |
Class: | Illusionist |
Talent: | Light |
Cost: | 2 |
Pitch Value: | 2 |
Power: | 6 |
Defense Value: | 3 |
Set: | Dusk till Dawn |
Prism Specialization (You may only have this in your deck if your hero is Prism.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase.
Phantasm (When this is defended by a non-Illusionist Attack action card with 6 or more [Power], destroy this and close the combat chain.)
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