
| Rarity: | Common |
| #: | MOB/SX02-038 C |
| Level: | 0 |
| Cost: | 0 |
| Soul: | 1 |
| Card Type: | Character |
| Trait: | Club Activities |
| Color: | Green |
| Power: | 1000 |
| Card Text: | [AUTO] When this card is placed on the stage from your hand, put the top 2 cards of your deck into your waiting room. If there is a climax among those cards, choose 1 of your characters, and that character gets +1500 power until end of turn. [AUTO] When this card becomes [REVERSE], if this card's battle opponent is level 0 or lower, you may put the top card of your opponent's clock into his or her waiting room. If you do, put that character into your opponent's clock. |
| Set: | Mob Psycho 100 |
| Number: | MOB/SX02-038 C |
| Rarity: | Common |
| #: | MOB/SX02-038 C |
| Level: | 0 |
| Cost: | 0 |
| Soul: | 1 |
| Card Type: | Character |
| Trait: | Club Activities |
| Color: | Green |
| Power: | 1000 |
| Card Text: | [AUTO] When this card is placed on the stage from your hand, put the top 2 cards of your deck into your waiting room. If there is a climax among those cards, choose 1 of your characters, and that character gets +1500 power until end of turn. [AUTO] When this card becomes [REVERSE], if this card's battle opponent is level 0 or lower, you may put the top card of your opponent's clock into his or her waiting room. If you do, put that character into your opponent's clock. |
| Set: | Mob Psycho 100 |
| Number: | MOB/SX02-038 C |
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