
- Number: G-BT08/S05EN
- Rarity: SP
- Unit: Normal
- Grade: 3
- Skill Icon: Twin Drive
- Nation: Dark Zone
- Race: Vampire
- Clan: Dark Irregulars
- Power: 11000
- Shield: 0
- Critical: 1
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Description: [AUTO](VC) Generation Break 1 Darkness: [Choose a card with the darkness ability from your hand or rear-guard circle, and put it into your soul] At the end of your turn, if the number of cards in your soul is six or more, you may pay the cost. If you do, draw a card, and if the number of cards in your soul is fifteen or more, Counter Charge (1), choose one of your opponent's rear-guards, and retire it.
[AUTO]: [Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to five cards with the darkness ability from among them, put them into your soul, and put the rest on the bottom of your deck in any order. This unit gets [Power]+1000 for each card put into your soul with this effect until end of turn.
[AUTO](VC) Generation Break 1 Darkness: [Choose a card with the darkness ability from your hand or rear-guard circle, and put it into your soul] At the end of your turn, if the number of cards in your soul is six or more, you may pay the cost. If you do, draw a card, and if the number of cards in your soul is fifteen or more, Counter Charge (1), choose one of your opponent's rear-guards, and retire it.
[AUTO]: [Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to five cards with the darkness ability from among them, put them into your soul, and put the rest on the bottom of your deck in any order. This unit gets [Power]+1000 for each card put into your soul with this effect until end of turn.
- Number: G-BT08/S05EN
- Rarity: SP
- Unit: Normal
- Grade: 3
- Skill Icon: Twin Drive
- Nation: Dark Zone
- Race: Vampire
- Clan: Dark Irregulars
- Power: 11000
- Shield: 0
- Critical: 1
-
Description: [AUTO](VC) Generation Break 1 Darkness: [Choose a card with the darkness ability from your hand or rear-guard circle, and put it into your soul] At the end of your turn, if the number of cards in your soul is six or more, you may pay the cost. If you do, draw a card, and if the number of cards in your soul is fifteen or more, Counter Charge (1), choose one of your opponent's rear-guards, and retire it.
[AUTO]: [Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to five cards with the darkness ability from among them, put them into your soul, and put the rest on the bottom of your deck in any order. This unit gets [Power]+1000 for each card put into your soul with this effect until end of turn.
[AUTO](VC) Generation Break 1 Darkness: [Choose a card with the darkness ability from your hand or rear-guard circle, and put it into your soul] At the end of your turn, if the number of cards in your soul is six or more, you may pay the cost. If you do, draw a card, and if the number of cards in your soul is fifteen or more, Counter Charge (1), choose one of your opponent's rear-guards, and retire it.
[AUTO]: [Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to five cards with the darkness ability from among them, put them into your soul, and put the rest on the bottom of your deck in any order. This unit gets [Power]+1000 for each card put into your soul with this effect until end of turn.
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