
Number: | MP16-EN024 |
Rarity: | Rare |
Attribute: | SPELL |
Card Type: | Normal Spell |
Description: | Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate their effects. You can only activate 1 "Fusion Conscription" per turn. |
Set: | 2016 Mega-Tins Mega Pack |
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate their effects. You can only activate 1 "Fusion Conscription" per turn.
Number: | MP16-EN024 |
Rarity: | Rare |
Attribute: | SPELL |
Card Type: | Normal Spell |
Description: | Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate their effects. You can only activate 1 "Fusion Conscription" per turn. |
Set: | 2016 Mega-Tins Mega Pack |
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card is activated, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, nor activate their effects. You can only activate 1 "Fusion Conscription" per turn.
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