
Rarity: | Majestic |
Number: | ELE035 |
Description: |
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.) Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn. If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0." |
Card Type: | Action |
Card SubType: | Arrow Attack |
Class: | Ranger |
Talent: | Elemental |
Cost: | 1 |
Pitch Value: | 3 |
Power: | 3 |
Defense Value: | 3 |
Set: | Tales of Aria |
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Rarity: | Majestic |
Number: | ELE035 |
Description: |
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.) Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn. If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0." |
Card Type: | Action |
Card SubType: | Arrow Attack |
Class: | Ranger |
Talent: | Elemental |
Cost: | 1 |
Pitch Value: | 3 |
Power: | 3 |
Defense Value: | 3 |
Set: | Tales of Aria |
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
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