
| Rarity: | Common |
| Number: | DB1-076 |
| Description: |
Trigger - Enter: Each player may ready a Clash card they control. Until the start of your next turn, the Portal can't be activated. If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1. |
| Card Type: | Clashground |
| Location Name: | Galespire |
| Planet Name: | Arghor |
| Color: | White |
| Resource Cost: | W2 |
| Set: | Year of the Dragon |
Trigger - Enter: Each player may ready a Clash card they control. Until the start of your next turn, the Portal can't be activated.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
| Rarity: | Common |
| Number: | DB1-076 |
| Description: |
Trigger - Enter: Each player may ready a Clash card they control. Until the start of your next turn, the Portal can't be activated. If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1. |
| Card Type: | Clashground |
| Location Name: | Galespire |
| Planet Name: | Arghor |
| Color: | White |
| Resource Cost: | W2 |
| Set: | Year of the Dragon |
Trigger - Enter: Each player may ready a Clash card they control. Until the start of your next turn, the Portal can't be activated.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
Share and get 15% off!
Simply share this product on one of the following social networks and you will unlock 15% off!