
Rarity: | Common |
Number: | AC2-050 |
Description: |
Trigger - Enter: Each player may ready a Clash card they control. Until the start of your next turn, the Portal can't be activated. If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1. |
Card Type: | Clashground |
Location Name: | Galespire |
Planet Name: | Arghor |
Color: | White |
Resource Cost: | 2 |
Set: | Clashgrounds |
Trigger - Enter: Each player may ready a
Clash card they control. Until the start of your next turn, the Portal can't be activated.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
Clash card they control. Until the start of your next turn, the Portal can't be activated.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
Rarity: | Common |
Number: | AC2-050 |
Description: |
Trigger - Enter: Each player may ready a Clash card they control. Until the start of your next turn, the Portal can't be activated. If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1. |
Card Type: | Clashground |
Location Name: | Galespire |
Planet Name: | Arghor |
Color: | White |
Resource Cost: | 2 |
Set: | Clashgrounds |
Trigger - Enter: Each player may ready a
Clash card they control. Until the start of your next turn, the Portal can't be activated.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
Clash card they control. Until the start of your next turn, the Portal can't be activated.
If the Portal is closed, (Harbinger symbol) Clash cards you control get +0/+1.
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