
Rarity: | Promo |
Number: | 006 |
Description: | [Class Bonus] On Enter; Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage. |
Card Type: | Item;Regalia |
Card Subtype: | Accessory |
Element: | Norm |
Class: | Ranger |
Memory Cost: | 1 |
Set: | Promotional Cards |
[Class Bonus] On Enter; Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.
Rarity: | Promo |
Number: | 006 |
Description: | [Class Bonus] On Enter; Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage. |
Card Type: | Item;Regalia |
Card Subtype: | Accessory |
Element: | Norm |
Class: | Ranger |
Memory Cost: | 1 |
Set: | Promotional Cards |
[Class Bonus] On Enter; Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.
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