
Rarity: | Common |
Number: | 103 |
Description: | [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power.) On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.) |
Card Type: | Ally |
Card Subtype: | Ranger;Human |
Element: | Fire |
Class: | Ranger |
Reserve Cost: | 3 |
Power: | 1 |
Life: | 1 |
Set: | Alchemical Revolution |
[Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
Rarity: | Common |
Number: | 103 |
Description: | [Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power.) On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.) |
Card Type: | Ally |
Card Subtype: | Ranger;Human |
Element: | Fire |
Class: | Ranger |
Reserve Cost: | 3 |
Power: | 1 |
Life: | 1 |
Set: | Alchemical Revolution |
[Class Bonus] Ranged 2 (As long as this unit is distant, its attacks get +2 power.)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
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