
Number: | LED5-EN016 |
Rarity: | Rare |
Attribute: | SPELL |
Card Type: | Normal Spell |
Description: | If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
•1+: Draw a card. •4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. •10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn. |
Set: | Legendary Duelists: Immortal Destiny |
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
•1+: Draw a card.
•4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
•10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
•1+: Draw a card.
•4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
•10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
Number: | LED5-EN016 |
Rarity: | Rare |
Attribute: | SPELL |
Card Type: | Normal Spell |
Description: | If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
•1+: Draw a card. •4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand. •10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand. You can only activate 1 "Evil Mind" per turn. |
Set: | Legendary Duelists: Immortal Destiny |
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
•1+: Draw a card.
•4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
•10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
•1+: Draw a card.
•4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
•10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
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