
Rarity: | Harmony Rare |
Number: | CT1 |
Description: | • Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play. • AWAKEN: Once per game, per player, when a player's Life Points would reach 0, that player may activate this effect to flip this card to the creature side and they go to 1 Life Point instead. CONTINUOUS EFFECT: While this side is face-up, at the start of each turn, each player draws 1 energy card from their energy deck. Chaos Chasm, Eeventide Awoken • This creature's Ability can't be stopped. • When this creature leaves play, it flips back to the Eeventide Field side. ABILITY: The Lands Arise When this card is flipped to the creature side, destroy all other creatures in play and all energy attached to them. This creature goes to the side of the field of the player who flipped it with 10 energy on it. |
Card Type: | Eeventide Field / Creature |
Creature Type: | Grand Wonder/Portal |
Edition: | First |
Set: | Converging Chasms |
• Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player's Life Points would reach 0, that player may activate this effect to flip this card to the creature side and they go to 1 Life Point instead.
CONTINUOUS EFFECT: While this side is face-up, at the start of each turn, each player draws 1 energy card from their energy deck.
Chaos Chasm, Eeventide Awoken
• This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: The Lands Arise
When this card is flipped to the creature side, destroy all other creatures in play and all energy attached to them. This creature goes to the side of the field of the player who flipped it with 10 energy on it.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player's Life Points would reach 0, that player may activate this effect to flip this card to the creature side and they go to 1 Life Point instead.
CONTINUOUS EFFECT: While this side is face-up, at the start of each turn, each player draws 1 energy card from their energy deck.
Chaos Chasm, Eeventide Awoken
• This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: The Lands Arise
When this card is flipped to the creature side, destroy all other creatures in play and all energy attached to them. This creature goes to the side of the field of the player who flipped it with 10 energy on it.
Rarity: | Harmony Rare |
Number: | CT1 |
Description: | • Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play. • AWAKEN: Once per game, per player, when a player's Life Points would reach 0, that player may activate this effect to flip this card to the creature side and they go to 1 Life Point instead. CONTINUOUS EFFECT: While this side is face-up, at the start of each turn, each player draws 1 energy card from their energy deck. Chaos Chasm, Eeventide Awoken • This creature's Ability can't be stopped. • When this creature leaves play, it flips back to the Eeventide Field side. ABILITY: The Lands Arise When this card is flipped to the creature side, destroy all other creatures in play and all energy attached to them. This creature goes to the side of the field of the player who flipped it with 10 energy on it. |
Card Type: | Eeventide Field / Creature |
Creature Type: | Grand Wonder/Portal |
Edition: | First |
Set: | Converging Chasms |
• Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player's Life Points would reach 0, that player may activate this effect to flip this card to the creature side and they go to 1 Life Point instead.
CONTINUOUS EFFECT: While this side is face-up, at the start of each turn, each player draws 1 energy card from their energy deck.
Chaos Chasm, Eeventide Awoken
• This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: The Lands Arise
When this card is flipped to the creature side, destroy all other creatures in play and all energy attached to them. This creature goes to the side of the field of the player who flipped it with 10 energy on it.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player's Life Points would reach 0, that player may activate this effect to flip this card to the creature side and they go to 1 Life Point instead.
CONTINUOUS EFFECT: While this side is face-up, at the start of each turn, each player draws 1 energy card from their energy deck.
Chaos Chasm, Eeventide Awoken
• This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: The Lands Arise
When this card is flipped to the creature side, destroy all other creatures in play and all energy attached to them. This creature goes to the side of the field of the player who flipped it with 10 energy on it.
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