
Card Number: | 1/100 |
Rarity: | Holo Rare |
Card Type: | Psychic |
HP: | 120 |
Stage: | Stage 2 |
Card Text: |
Poké-POWER — Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. |
Attack 1: | [1P] Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. |
Attack 2: | [1PP] Night Spin (50)
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn. |
Weakness: | D+30 |
Resistance: | C-20 |
Retreat Cost: | 3 |
Set: | Stormfront |
Number: | 1/100 |
Card Number: | 1/100 |
Rarity: | Holo Rare |
Card Type: | Psychic |
HP: | 120 |
Stage: | Stage 2 |
Card Text: |
Poké-POWER — Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. |
Attack 1: | [1P] Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. |
Attack 2: | [1PP] Night Spin (50)
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn. |
Weakness: | D+30 |
Resistance: | C-20 |
Retreat Cost: | 3 |
Set: | Stormfront |
Number: | 1/100 |
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