
Description: | Release Condition! [You have 6 life or less & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field]
[Equip Cost] [Pay 2 gauge] At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1! This card on the field cannot be destroyed or returned to hand, its abilities cannot be nullified, and it can attack during your final phase. |
Rarity: | RR |
#: | X2-BT01A-SS01/0013EN |
Set: | Solar Strife |
Number: | X2-BT01A-SS01/0013EN |
Release Condition! [You have 6 life or less & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field]
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed or returned to hand, its abilities cannot be nullified, and it can attack during your final phase.
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed or returned to hand, its abilities cannot be nullified, and it can attack during your final phase.
Description: | Release Condition! [You have 6 life or less & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field]
[Equip Cost] [Pay 2 gauge] At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1! This card on the field cannot be destroyed or returned to hand, its abilities cannot be nullified, and it can attack during your final phase. |
Rarity: | RR |
#: | X2-BT01A-SS01/0013EN |
Set: | Solar Strife |
Number: | X2-BT01A-SS01/0013EN |
Release Condition! [You have 6 life or less & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field]
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed or returned to hand, its abilities cannot be nullified, and it can attack during your final phase.
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed or returned to hand, its abilities cannot be nullified, and it can attack during your final phase.
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