
Description: | [Release Condition!] [You have 6 or less life & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field] [Equip Cost] [Pay 2 gauge] At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1! This card on the field cannot be destroyed, nor returned to hand, its ability cannot be nullified and it can attack during your final phase. |
Rarity: | Secret |
#: | D-CBT/0112EN |
Set: | Dragon Fighters |
Number: | D-CBT/0112EN |
[Release Condition!] [You have 6 or less life & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field]
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed, nor returned to hand, its ability cannot be nullified and it can attack during your final phase.
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed, nor returned to hand, its ability cannot be nullified and it can attack during your final phase.
Description: | [Release Condition!] [You have 6 or less life & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field] [Equip Cost] [Pay 2 gauge] At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1! This card on the field cannot be destroyed, nor returned to hand, its ability cannot be nullified and it can attack during your final phase. |
Rarity: | Secret |
#: | D-CBT/0112EN |
Set: | Dragon Fighters |
Number: | D-CBT/0112EN |
[Release Condition!] [You have 6 or less life & You have a monster with "Bal Dragon" or "Balle Soleil" in its card name on your field]
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed, nor returned to hand, its ability cannot be nullified and it can attack during your final phase.
[Equip Cost] [Pay 2 gauge]
At the beginning of your final phase, [Stand] this card, and for this turn, this card gets critical+1!
This card on the field cannot be destroyed, nor returned to hand, its ability cannot be nullified and it can attack during your final phase.
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