
| Rarity: | Collector Super Rare |
| Number: | 009 |
| Description: | Diana Lineage On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.) |
| Card Type: | Champion |
| Card Subtype: | Human;Ranger |
| Element: | Umbra |
| Class: | Ranger |
| Memory Cost: | 3 |
| Level: | 3 |
| Life: | 25 |
| Set: | Alchemical Revolution Starter Decks |
Diana Lineage
On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)
On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)
| Rarity: | Collector Super Rare |
| Number: | 009 |
| Description: | Diana Lineage On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.) |
| Card Type: | Champion |
| Card Subtype: | Human;Ranger |
| Element: | Umbra |
| Class: | Ranger |
| Memory Cost: | 3 |
| Level: | 3 |
| Life: | 25 |
| Set: | Alchemical Revolution Starter Decks |
Diana Lineage
On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)
On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)
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