
Rarity: | Ruler Rare |
#: | ABC-SD11-001 RR |
Attribute: | Void |
Card Type: | Ruler |
Race: | Gears,Human,Prince,Ethereal,Twelve Sacred Knights |
Rules Text Contains: | You cannot use this card as your starting ruler. X: Search your deck for a non-attribute resonator with total cost X and put it into the field, then shuffle your deck, Play this ability only during your turn and only once per turn. At the end of your tum >>> Search your deck for a non-attribute card with total cost Y or less, reveal it and put it into your hand, where Y is the number of magic stones you control minus one, then shuffle your deck. [Judgment] Z, where Z is the number of magic stones you control minus one. Dexia, Everlasting If Twelve Sacred Knights [Untouchable] [Flying] [Barrier] (Resonator) God's Art "Astral Projection" 2: Target a non-Arcana J/ruler. If the chosen target is a ruler with. [Judgment], put an astral counter on it. It is now referred to as a ruler with astral condition. If the chosen target is a J-ruler, it loses all abilities until end of turn, then destroy it. God's Art "Glory of the Twelve Sacred Knights" 0: Each player expels all resonators they control. You cannot play spells or abilities until end of turn. Play this ability only during main timing, only if J/resonators you control haven't attacked this turn and only if you control two or more J-rulers. |
Atk: | 800 |
Def: | 800 |
Flavor: | "The machine kept Dexia alive, but erased all his memories." / "It is my duty! As a knight, as a twin brother!" |
Set: | ABC Duel Decks |
Number: | ABC-SD11-001 RR |
Rarity: | Ruler Rare |
#: | ABC-SD11-001 RR |
Attribute: | Void |
Card Type: | Ruler |
Race: | Gears,Human,Prince,Ethereal,Twelve Sacred Knights |
Rules Text Contains: | You cannot use this card as your starting ruler. X: Search your deck for a non-attribute resonator with total cost X and put it into the field, then shuffle your deck, Play this ability only during your turn and only once per turn. At the end of your tum >>> Search your deck for a non-attribute card with total cost Y or less, reveal it and put it into your hand, where Y is the number of magic stones you control minus one, then shuffle your deck. [Judgment] Z, where Z is the number of magic stones you control minus one. Dexia, Everlasting If Twelve Sacred Knights [Untouchable] [Flying] [Barrier] (Resonator) God's Art "Astral Projection" 2: Target a non-Arcana J/ruler. If the chosen target is a ruler with. [Judgment], put an astral counter on it. It is now referred to as a ruler with astral condition. If the chosen target is a J-ruler, it loses all abilities until end of turn, then destroy it. God's Art "Glory of the Twelve Sacred Knights" 0: Each player expels all resonators they control. You cannot play spells or abilities until end of turn. Play this ability only during main timing, only if J/resonators you control haven't attacked this turn and only if you control two or more J-rulers. |
Atk: | 800 |
Def: | 800 |
Flavor: | "The machine kept Dexia alive, but erased all his memories." / "It is my duty! As a knight, as a twin brother!" |
Set: | ABC Duel Decks |
Number: | ABC-SD11-001 RR |
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