
Rarity: | Majestic |
Number: | MON123 |
Description: | If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].) |
Card Type: | Action |
Card SubType: | Attack |
Class: | Brute |
Talent: | Shadow |
Cost: | 3 |
Pitch Value: | 2 |
Power: | 6 |
Set: | Monarch |
If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Rarity: | Majestic |
Number: | MON123 |
Description: | If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].) |
Card Type: | Action |
Card SubType: | Attack |
Class: | Brute |
Talent: | Shadow |
Cost: | 3 |
Pitch Value: | 2 |
Power: | 6 |
Set: | Monarch |
If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
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