
Rarity: | T |
#: | 19 |
Rules Text Contains: |
If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.
As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. // Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
Set: | Innistrad: Midnight Hunt |
Number: | 19 |
Rarity: | T |
#: | 19 |
Rules Text Contains: |
If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.
As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. // Night As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
Set: | Innistrad: Midnight Hunt |
Number: | 19 |
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