
- Rarity: Hero
- Number: 21-123H
-
Description: You can pay 2 and remove 1 Fire, 1 Wind, 1 Earth and 1 Water Character in your Break Zone from the game (instead of paying the CP cost) to cast Darkness Manifest.
At the beginning of Main Phase 1 during each of your turns, Darkness Manifest deals your opponent 1 point of damage.
When Darkness Manifest leaves the field, choose 1 Character. Break it. - Card Type: Forward
- Element: Dark
- Cost: 7
- Power: 9000
- Job: Chaos
You can pay 2 and remove 1 Fire, 1 Wind, 1 Earth and 1 Water Character in your Break Zone from the game (instead of paying the CP cost) to cast Darkness Manifest.
At the beginning of Main Phase 1 during each of your turns, Darkness Manifest deals your opponent 1 point of damage.
When Darkness Manifest leaves the field, choose 1 Character. Break it.
- Rarity: Hero
- Number: 21-123H
-
Description: You can pay 2 and remove 1 Fire, 1 Wind, 1 Earth and 1 Water Character in your Break Zone from the game (instead of paying the CP cost) to cast Darkness Manifest.
At the beginning of Main Phase 1 during each of your turns, Darkness Manifest deals your opponent 1 point of damage.
When Darkness Manifest leaves the field, choose 1 Character. Break it. - Card Type: Forward
- Element: Dark
- Cost: 7
- Power: 9000
- Job: Chaos
You can pay 2 and remove 1 Fire, 1 Wind, 1 Earth and 1 Water Character in your Break Zone from the game (instead of paying the CP cost) to cast Darkness Manifest.
At the beginning of Main Phase 1 during each of your turns, Darkness Manifest deals your opponent 1 point of damage.
When Darkness Manifest leaves the field, choose 1 Character. Break it.
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