
Card Number: | 007/105 |
Rarity: | Holo Rare |
Card Type: | Fire |
HP: | 60 |
Stage: | Stage 1 |
Attack 1: | [1] Eerie Howl
If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon. |
Attack 2: | [1R] Dark Fire (30+)
If there are any Darkness Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more for the Darkness Energy you discarded). If there aren't any, this attack does 30 damage. |
Weakness: | W |
Retreat Cost: | 1 |
Set: | Neo Destiny |
Number: | 007/105 |
Card Number: | 007/105 |
Rarity: | Holo Rare |
Card Type: | Fire |
HP: | 60 |
Stage: | Stage 1 |
Attack 1: | [1] Eerie Howl
If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon. |
Attack 2: | [1R] Dark Fire (30+)
If there are any Darkness Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more for the Darkness Energy you discarded). If there aren't any, this attack does 30 damage. |
Weakness: | W |
Retreat Cost: | 1 |
Set: | Neo Destiny |
Number: | 007/105 |
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