
- Number: D-BT11/SECP03EN
- Rarity: SECP
- Unit: Normal
- Grade: 2
- Skill Icon: Intercept
- Nation: Brandt Gate
- Race: Battleroid
- Power: 10000
- Shield: 5000
- Critical: 1
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Description: [CONT]:This unit is also regarded as "Combine Rusher".
[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your order zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from hand is put into the order zone, [COST][Counter-Blast 1], and call this card to (RC).
[CONT]:This unit is also regarded as "Combine Rusher".
[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your order zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from hand is put into the order zone, [COST][Counter-Blast 1], and call this card to (RC).
- Number: D-BT11/SECP03EN
- Rarity: SECP
- Unit: Normal
- Grade: 2
- Skill Icon: Intercept
- Nation: Brandt Gate
- Race: Battleroid
- Power: 10000
- Shield: 5000
- Critical: 1
-
Description: [CONT]:This unit is also regarded as "Combine Rusher".
[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your order zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from hand is put into the order zone, [COST][Counter-Blast 1], and call this card to (RC).
[CONT]:This unit is also regarded as "Combine Rusher".
[AUTO](RC):When this unit attacks a grade 3 or greater unit, if your order zone has two or more set orders, this unit gets [Power] +10000 until end of that battle.
[AUTO]Drop:When the set order you played from hand is put into the order zone, [COST][Counter-Blast 1], and call this card to (RC).
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