
| Number: | G-BT05/043EN |
| Rarity: | R |
| Unit: | Normal |
| Grade: | 1 |
| Skill Icon: | Boost |
| Nation: | Dark Zone |
| Race: | Gear Beast |
| Clan: | Gear Chronicle |
| Power: | 7000 |
| Shield: | 5000 |
| Critical: | 1 |
| Description: |
Time Leap-[AUTO](RC) Generation Break 1 :When your drive check reveals a grade 3 card, you may time leap this unit.(Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
[CONT](VC/RC/GC): Resist (This unit cannot be chosen by the effects of your opponent's cards) |
| Flavor: | In many myths, the world is sustained by a turtle. |
| Set: | Moonlit Dragonfang |
Time Leap-[AUTO](RC) Generation Break 1 :When your drive check reveals a grade 3 card, you may time leap this unit.(Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
[CONT](VC/RC/GC): Resist (This unit cannot be chosen by the effects of your opponent's cards)
[CONT](VC/RC/GC): Resist (This unit cannot be chosen by the effects of your opponent's cards)
| Number: | G-BT05/043EN |
| Rarity: | R |
| Unit: | Normal |
| Grade: | 1 |
| Skill Icon: | Boost |
| Nation: | Dark Zone |
| Race: | Gear Beast |
| Clan: | Gear Chronicle |
| Power: | 7000 |
| Shield: | 5000 |
| Critical: | 1 |
| Description: |
Time Leap-[AUTO](RC) Generation Break 1 :When your drive check reveals a grade 3 card, you may time leap this unit.(Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
[CONT](VC/RC/GC): Resist (This unit cannot be chosen by the effects of your opponent's cards) |
| Flavor: | In many myths, the world is sustained by a turtle. |
| Set: | Moonlit Dragonfang |
Time Leap-[AUTO](RC) Generation Break 1 :When your drive check reveals a grade 3 card, you may time leap this unit.(Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
[CONT](VC/RC/GC): Resist (This unit cannot be chosen by the effects of your opponent's cards)
[CONT](VC/RC/GC): Resist (This unit cannot be chosen by the effects of your opponent's cards)
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