
Rarity: | Uncommon |
Number: | 139 |
Description: | Include only if you bring a set-aside Pyke Sentinel ([CM]40) to the game. After set-up, add that character to an opponent's team.
Action - If no opponent controls a Pyke Sentinel, set this plot aside and remove 4 of your dice each showing different symbols to gain 10 resources. |
Card Type: | Plot |
Sub-Type: | Mission |
Cost: | 0 |
Affiliation: | Neutral |
Color: | Yellow |
Uniqueness: | Nonunique |
Set: | Covert Missions |
Include only if you bring a set-aside Pyke Sentinel ([CM]40) to the game. After set-up, add that character to an opponent's team.
Action - If no opponent controls a Pyke Sentinel, set this plot aside and remove 4 of your dice each showing different symbols to gain 10 resources.
Action - If no opponent controls a Pyke Sentinel, set this plot aside and remove 4 of your dice each showing different symbols to gain 10 resources.
Rarity: | Uncommon |
Number: | 139 |
Description: | Include only if you bring a set-aside Pyke Sentinel ([CM]40) to the game. After set-up, add that character to an opponent's team.
Action - If no opponent controls a Pyke Sentinel, set this plot aside and remove 4 of your dice each showing different symbols to gain 10 resources. |
Card Type: | Plot |
Sub-Type: | Mission |
Cost: | 0 |
Affiliation: | Neutral |
Color: | Yellow |
Uniqueness: | Nonunique |
Set: | Covert Missions |
Include only if you bring a set-aside Pyke Sentinel ([CM]40) to the game. After set-up, add that character to an opponent's team.
Action - If no opponent controls a Pyke Sentinel, set this plot aside and remove 4 of your dice each showing different symbols to gain 10 resources.
Action - If no opponent controls a Pyke Sentinel, set this plot aside and remove 4 of your dice each showing different symbols to gain 10 resources.
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