
| Rarity: | Uncommon |
| Number: | 044 |
| Description: | Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.) |
| Card Type: | Ally |
| Card Subtype: | Ranger;Automaton |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 3 |
| Power: | 2 |
| Set: | Mercurial Heart |
Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)
| Rarity: | Uncommon |
| Number: | 044 |
| Description: | Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.) |
| Card Type: | Ally |
| Card Subtype: | Ranger;Automaton |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 3 |
| Power: | 2 |
| Set: | Mercurial Heart |
Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)
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