
Rarity: | Majestic |
Number: | ELE175 |
Description: | Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again. Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. |
Card Type: | Action |
Card SubType: | Aura |
Talent: | Lightning |
Cost: | 1 |
Pitch Value: | 2 |
Power: | 0 |
Defense Value: | 3 |
Set: | Tales of Aria |
Go again
Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Rarity: | Majestic |
Number: | ELE175 |
Description: | Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again. Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. |
Card Type: | Action |
Card SubType: | Aura |
Talent: | Lightning |
Cost: | 1 |
Pitch Value: | 2 |
Power: | 0 |
Defense Value: | 3 |
Set: | Tales of Aria |
Go again
Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
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