
Rarity: | Majestic |
Number: | ELE146 |
Description: |
Go Again
Cards and activated abilities cost opposing heroes an additional [1 Resource]. Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it. |
Card Type: | Action |
Card SubType: | Aura |
Talent: | Ice |
Cost: | 2 |
Pitch Value: | 3 |
Defense Value: | 3 |
Set: | Tales of Aria |
Go Again
Cards and activated abilities cost opposing heroes an additional [1 Resource].
Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Cards and activated abilities cost opposing heroes an additional [1 Resource].
Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Rarity: | Majestic |
Number: | ELE146 |
Description: |
Go Again
Cards and activated abilities cost opposing heroes an additional [1 Resource]. Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it. |
Card Type: | Action |
Card SubType: | Aura |
Talent: | Ice |
Cost: | 2 |
Pitch Value: | 3 |
Defense Value: | 3 |
Set: | Tales of Aria |
Go Again
Cards and activated abilities cost opposing heroes an additional [1 Resource].
Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Cards and activated abilities cost opposing heroes an additional [1 Resource].
Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
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