
| Rarity: | Hero |
| Number: | 15-073H |
| Description: | When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field. Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead." |
| Card Type: | Forward |
| Element: | Earth |
| Cost: | 3 |
| Power: | 9000 |
| Job: | Dark Night |
| Category: | IV |
| Set: | Crystal Dominion |
When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
| Rarity: | Hero |
| Number: | 15-073H |
| Description: | When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field. Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead." |
| Card Type: | Forward |
| Element: | Earth |
| Cost: | 3 |
| Power: | 9000 |
| Job: | Dark Night |
| Category: | IV |
| Set: | Crystal Dominion |
When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
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