
| Rarity: | Ultra Rare |
| Number: | 76 |
| Description: |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects. |
| Card Type: | Asset |
| Resource: | All;Evil;Life |
| Difficulty: | 2 |
| Block Modifier: | 1 |
| Block Zone: | High |
| Keywords: | Terrain |
| Set: | Street Fighter vs. Darkstalkers |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
| Rarity: | Ultra Rare |
| Number: | 76 |
| Description: |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects. |
| Card Type: | Asset |
| Resource: | All;Evil;Life |
| Difficulty: | 2 |
| Block Modifier: | 1 |
| Block Zone: | High |
| Keywords: | Terrain |
| Set: | Street Fighter vs. Darkstalkers |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
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