
Number: | D-SS08/002EN |
Rarity: | TD |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | Brandt Gate |
Race: | Cyberoid |
Power: | 10000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](VC):When a World is put into your order zone, choose one of your units, and it gets [Power] +5000 until end of turn. [CONT](RC):During your turn, if your World is Abyssal Dark Night, this unit gets [Power] +5000. |
Flavor: | The "cardinals" continues to guard the world through the nights where hope has collapsed. |
Set: | D-SS08: Stand Up Deckset "Orfist" |
[AUTO](VC):When a World is put into your order zone, choose one of your units, and it gets [Power] +5000 until end of turn.
[CONT](RC):During your turn, if your World is Abyssal Dark Night, this unit gets [Power] +5000.
[CONT](RC):During your turn, if your World is Abyssal Dark Night, this unit gets [Power] +5000.
Number: | D-SS08/002EN |
Rarity: | TD |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | Brandt Gate |
Race: | Cyberoid |
Power: | 10000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO](VC):When a World is put into your order zone, choose one of your units, and it gets [Power] +5000 until end of turn. [CONT](RC):During your turn, if your World is Abyssal Dark Night, this unit gets [Power] +5000. |
Flavor: | The "cardinals" continues to guard the world through the nights where hope has collapsed. |
Set: | D-SS08: Stand Up Deckset "Orfist" |
[AUTO](VC):When a World is put into your order zone, choose one of your units, and it gets [Power] +5000 until end of turn.
[CONT](RC):During your turn, if your World is Abyssal Dark Night, this unit gets [Power] +5000.
[CONT](RC):During your turn, if your World is Abyssal Dark Night, this unit gets [Power] +5000.
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