| Rarity: | Rare |
| Number: | 010/096 |
| Card Type: | Grass |
| HP: | 90 |
| Stage: | Stage 1 |
| Weakness: | Fire +20 |
| Retreat Cost: | 2 |
| Attack 1: | [Colorless][Colorless] Spike Wound Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
| Attack 2: | [Grass][Darkness] Poison Experiment (20) You may discard a Grass or Darkness Energy attached to Cacturne. If you discard a Grass Energy, the Defending Pokémon is now Poisoned. If you discard a Darkness Energy, the Defending Pokémon is now Paralyzed. |
| Flavor Text: | It becomes active at night, seeking prey that is exhausted from the day's desert heat. |
| Set: | Pt1: Galactic's Conquest |
| Rarity: | Rare |
| Number: | 010/096 |
| Card Type: | Grass |
| HP: | 90 |
| Stage: | Stage 1 |
| Weakness: | Fire +20 |
| Retreat Cost: | 2 |
| Attack 1: | [Colorless][Colorless] Spike Wound Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
| Attack 2: | [Grass][Darkness] Poison Experiment (20) You may discard a Grass or Darkness Energy attached to Cacturne. If you discard a Grass Energy, the Defending Pokémon is now Poisoned. If you discard a Darkness Energy, the Defending Pokémon is now Paralyzed. |
| Flavor Text: | It becomes active at night, seeking prey that is exhausted from the day's desert heat. |
| Set: | Pt1: Galactic's Conquest |
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