Until end of turn, cards you own that aren’t on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost R with “Missile deals 2 damage to any target.”
Flavor:
TEST CARD - Not for constructed play
Set:
Mystery Booster: Convention Edition Exclusives
Rarity:
S
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
Until end of turn, cards you own that aren’t on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost R with “Missile deals 2 damage to any target.”
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