
Rarity: | Common |
Number: | 22-091C |
Description: | When Blue Mage enters the field, you may discard 1 Monster. When you do so, draw 1 card.
1T, discard 1 Water card, put Blue Mage into the Break Zone: Choose 1 Monster of cost 4 or less in your Break Zone. Play it onto the field. |
Card Type: | Backup |
Element: | Water |
Cost: | 2 |
Job: | Standard Unit |
Category: | XI |
Set: | Hidden Hope |
When Blue Mage enters the field, you may discard 1 Monster. When you do so, draw 1 card.
1T, discard 1 Water card, put Blue Mage into the Break Zone: Choose 1 Monster of cost 4 or less in your Break Zone. Play it onto the field.
1T, discard 1 Water card, put Blue Mage into the Break Zone: Choose 1 Monster of cost 4 or less in your Break Zone. Play it onto the field.
Rarity: | Common |
Number: | 22-091C |
Description: | When Blue Mage enters the field, you may discard 1 Monster. When you do so, draw 1 card.
1T, discard 1 Water card, put Blue Mage into the Break Zone: Choose 1 Monster of cost 4 or less in your Break Zone. Play it onto the field. |
Card Type: | Backup |
Element: | Water |
Cost: | 2 |
Job: | Standard Unit |
Category: | XI |
Set: | Hidden Hope |
When Blue Mage enters the field, you may discard 1 Monster. When you do so, draw 1 card.
1T, discard 1 Water card, put Blue Mage into the Break Zone: Choose 1 Monster of cost 4 or less in your Break Zone. Play it onto the field.
1T, discard 1 Water card, put Blue Mage into the Break Zone: Choose 1 Monster of cost 4 or less in your Break Zone. Play it onto the field.
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