
| Rarity: | Super Rare | 
| #: | 3-050 | 
| Total Cost: | 7 | 
| Attribute: | Water | 
| Card Type: | Resonator | 
| Race: | Giant | 
| Rules Text Contains: | [Break] Put this card into your hand. While this card is a summon spell, players cannot chase cards with total cost 4 or less. [Continuous] This card cannot be targeted by spells with total cost 4 or less or abilities on a card with total cost 4 or less. [Continuous] At the end of your recovery phase, pay UU2 or put this card on the bottom of your main deck. [Continuous] When this card attacks, rest two target resonators in your opponent's field. They cannot recover in their controller's next recovery phase. | 
| Atk: | 1100 | 
| Def: | 1600 | 
| Set: | The Shaft of Light of Valhalla | 
| Number: | 3-050 | 
| Rarity: | Super Rare | 
| #: | 3-050 | 
| Total Cost: | 7 | 
| Attribute: | Water | 
| Card Type: | Resonator | 
| Race: | Giant | 
| Rules Text Contains: | [Break] Put this card into your hand. While this card is a summon spell, players cannot chase cards with total cost 4 or less. [Continuous] This card cannot be targeted by spells with total cost 4 or less or abilities on a card with total cost 4 or less. [Continuous] At the end of your recovery phase, pay UU2 or put this card on the bottom of your main deck. [Continuous] When this card attacks, rest two target resonators in your opponent's field. They cannot recover in their controller's next recovery phase. | 
| Atk: | 1100 | 
| Def: | 1600 | 
| Set: | The Shaft of Light of Valhalla | 
| Number: | 3-050 | 
 
 
 
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