Rarity: | Uncommon |
Number: | ST21-14 C |
Description: | While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area. [Main] [Delay] (By trashing this card after the placing turn, activate the effect.) ā¢ Gain 2 memory. |
Color: | Purple |
Card Type: | Option |
Play Cost: | 3 |
Digimon Type: | ADVENTURE |
Security Effect: | [Security] Place this card in the battle area. |
Set: | Starter Deck 21: Hero of Hope |
Rarity: | Uncommon |
Number: | ST21-14 C |
Description: | While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area. [Main] [Delay] (By trashing this card after the placing turn, activate the effect.) ā¢ Gain 2 memory. |
Color: | Purple |
Card Type: | Option |
Play Cost: | 3 |
Digimon Type: | ADVENTURE |
Security Effect: | [Security] Place this card in the battle area. |
Set: | Starter Deck 21: Hero of Hope |
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