| Rarity: | Uncommon |
| Number: | ST21-14 C |
| Description: | While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area. [Main] [Delay] (By trashing this card after the placing turn, activate the effect.) ⢠Gain 2 memory. |
| Color: | Purple |
| Card Type: | Option |
| Play Cost: | 3 |
| Digimon Type: | ADVENTURE |
| Security Effect: | [Security] Place this card in the battle area. |
| Set: | Starter Deck 21: Hero of Hope |
| Rarity: | Uncommon |
| Number: | ST21-14 C |
| Description: | While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] Reveal the top 3 cards of your deck. Add 1 card with the [ADVENTURE] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area. [Main] [Delay] (By trashing this card after the placing turn, activate the effect.) ⢠Gain 2 memory. |
| Color: | Purple |
| Card Type: | Option |
| Play Cost: | 3 |
| Digimon Type: | ADVENTURE |
| Security Effect: | [Security] Place this card in the battle area. |
| Set: | Starter Deck 21: Hero of Hope |
Share and get 15% off!
Simply share this product on one of the following social networks and you will unlock 15% off!