| Rarity: | Common |
| Description: | Poké-POWER: Metal Chain Once during your turn (before your attack), when you attach a Metal Energy from your hand to Beldum (excluding effects of attacks or Poké-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. |
| Card Type: | Metal |
| HP: | 50 |
| Stage: | Basic |
| Weakness: | Fire +10 |
| Resistance: | Psychic -20 |
| Retreat Cost: | 2 |
| Attack 1: | [Metal][Colorless] Take Down (30) Beldum does 10 damage to itself. |
| Flavor Text: | It converses with others by using magnetic pulses. In a swarm, they move in perfect unison. |
| Set: | DP5: Temple of Anger |
| Rarity: | Common |
| Description: | Poké-POWER: Metal Chain Once during your turn (before your attack), when you attach a Metal Energy from your hand to Beldum (excluding effects of attacks or Poké-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. |
| Card Type: | Metal |
| HP: | 50 |
| Stage: | Basic |
| Weakness: | Fire +10 |
| Resistance: | Psychic -20 |
| Retreat Cost: | 2 |
| Attack 1: | [Metal][Colorless] Take Down (30) Beldum does 10 damage to itself. |
| Flavor Text: | It converses with others by using magnetic pulses. In a swarm, they move in perfect unison. |
| Set: | DP5: Temple of Anger |
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