
Rarity: | Majestic |
Number: | OUT101 |
Description: |
(Arrows can only be played from arsenal and only if you control a bow.)
If Barbed Undertow has an aim counter, it gains "When this hits a hero, choose red, yellow, or blue. Until the start of your next turn, they can't pitch cards of the chosen color." |
Card Type: | Action |
Card SubType: | Arrow Attack |
Class: | Ranger |
Cost: | 1 |
Pitch Value: | 1 |
Power: | 5 |
Defense Value: | 3 |
Set: | Outsiders |
(Arrows can only be played from arsenal and only if you control a bow.)
If Barbed Undertow has an aim counter, it gains "When this hits a hero, choose red, yellow, or blue. Until the start of your next turn, they can't pitch cards of the chosen color."
If Barbed Undertow has an aim counter, it gains "When this hits a hero, choose red, yellow, or blue. Until the start of your next turn, they can't pitch cards of the chosen color."
Rarity: | Majestic |
Number: | OUT101 |
Description: |
(Arrows can only be played from arsenal and only if you control a bow.)
If Barbed Undertow has an aim counter, it gains "When this hits a hero, choose red, yellow, or blue. Until the start of your next turn, they can't pitch cards of the chosen color." |
Card Type: | Action |
Card SubType: | Arrow Attack |
Class: | Ranger |
Cost: | 1 |
Pitch Value: | 1 |
Power: | 5 |
Defense Value: | 3 |
Set: | Outsiders |
(Arrows can only be played from arsenal and only if you control a bow.)
If Barbed Undertow has an aim counter, it gains "When this hits a hero, choose red, yellow, or blue. Until the start of your next turn, they can't pitch cards of the chosen color."
If Barbed Undertow has an aim counter, it gains "When this hits a hero, choose red, yellow, or blue. Until the start of your next turn, they can't pitch cards of the chosen color."
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