
Number: | D-SS12/062EN |
Rarity: | RR |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive, Persona Ride |
Nation: | Brandt Gate |
Race: | Human |
Power: | 13000 |
Shield: | 0 |
Critical: | 1 |
Description: | [CONT](VC):During your turn, if one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +10000, and if three or more of your opponent's cards are imprisoned, this unit gets drive +1. [ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your order zone that has a Prison) |
Flavor: | All your friends have been surrounded. What will you do? |
Set: | D-SS12: Triple Drive Booster |
[CONT](VC):During your turn, if one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +10000, and if three or more of your opponent's cards are imprisoned, this unit gets drive +1.
[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your order zone that has a Prison)
[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your order zone that has a Prison)
Number: | D-SS12/062EN |
Rarity: | RR |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive, Persona Ride |
Nation: | Brandt Gate |
Race: | Human |
Power: | 13000 |
Shield: | 0 |
Critical: | 1 |
Description: | [CONT](VC):During your turn, if one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +10000, and if three or more of your opponent's cards are imprisoned, this unit gets drive +1. [ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your order zone that has a Prison) |
Flavor: | All your friends have been surrounded. What will you do? |
Set: | D-SS12: Triple Drive Booster |
[CONT](VC):During your turn, if one or more of your opponent's cards are imprisoned in your Prison, this unit gets [Power] +10000, and if three or more of your opponent's cards are imprisoned, this unit gets drive +1.
[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your order zone that has a Prison)
[ACT](VC/RC)[1/turn]:[COST][Counter-Blast 1], choose two of your opponent's rear-guards, and imprison them in your Prison. (Put them into your order zone that has a Prison)
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