Description: | [Call Cost] [Pay 1 gauge] [Act] If you have 5 life or less, you may put this card from the field into the soul of your "Weapon". If this card is in the soul of your "Weapon", that "Weapon" gets critical+2. [Act] "Roaring Charge!" If this card is in the soul of your "Weapon", you may pay 3 gauge. If you do, for this turn, that "Weapon" gets critical+3. |
Rarity: | R |
#: | EB02/0013EN |
Set: | Great Clash!! Dragon VS Danger |
Number: | EB02/0013EN |
[Call Cost] [Pay 1 gauge]
[Act] If you have 5 life or less, you may put this card from the field into the soul of your "Weapon".
If this card is in the soul of your "Weapon", that "Weapon" gets critical+2.
[Act] "Roaring Charge!" If this card is in the soul of your "Weapon", you may pay 3 gauge. If you do, for this turn, that "Weapon" gets critical+3.
[Act] If you have 5 life or less, you may put this card from the field into the soul of your "Weapon".
If this card is in the soul of your "Weapon", that "Weapon" gets critical+2.
[Act] "Roaring Charge!" If this card is in the soul of your "Weapon", you may pay 3 gauge. If you do, for this turn, that "Weapon" gets critical+3.
Description: | [Call Cost] [Pay 1 gauge] [Act] If you have 5 life or less, you may put this card from the field into the soul of your "Weapon". If this card is in the soul of your "Weapon", that "Weapon" gets critical+2. [Act] "Roaring Charge!" If this card is in the soul of your "Weapon", you may pay 3 gauge. If you do, for this turn, that "Weapon" gets critical+3. |
Rarity: | R |
#: | EB02/0013EN |
Set: | Great Clash!! Dragon VS Danger |
Number: | EB02/0013EN |
[Call Cost] [Pay 1 gauge]
[Act] If you have 5 life or less, you may put this card from the field into the soul of your "Weapon".
If this card is in the soul of your "Weapon", that "Weapon" gets critical+2.
[Act] "Roaring Charge!" If this card is in the soul of your "Weapon", you may pay 3 gauge. If you do, for this turn, that "Weapon" gets critical+3.
[Act] If you have 5 life or less, you may put this card from the field into the soul of your "Weapon".
If this card is in the soul of your "Weapon", that "Weapon" gets critical+2.
[Act] "Roaring Charge!" If this card is in the soul of your "Weapon", you may pay 3 gauge. If you do, for this turn, that "Weapon" gets critical+3.
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