
| Number: | DZ-BT01/108EN |
| Rarity: | C |
| Unit: | Set Order |
| Grade: | 2 |
| Skill Icon: | None |
| Nation: | Brandt Gate |
| Race: | Abyss Dragon |
| Power: | 0 |
| Shield: | 0 |
| Critical: | 0 |
| Description: |
(After a set order is played, put it into the order zone) Play this with [COST][Counter-Blast 1]! [AUTO]Order Zone:When your rear-guard [Stand] by the ability of a grade 3 or greater card with "Asturm" in its card name, until end of turn, that [Stand] unit and all of your vanguards get [Power] +5000. |
| Flavor: | Even through fire and snow, we'll deliver goods anywhere! |
| Set: | DZ-BT01: Fated Clash |
(After a set order is played, put it into the order zone)
Play this with [COST][Counter-Blast 1]!
[AUTO]Order Zone:When your rear-guard [Stand] by the ability of a grade 3 or greater card with "Asturm" in its card name, until end of turn, that [Stand] unit and all of your vanguards get [Power] +5000.
Play this with [COST][Counter-Blast 1]!
[AUTO]Order Zone:When your rear-guard [Stand] by the ability of a grade 3 or greater card with "Asturm" in its card name, until end of turn, that [Stand] unit and all of your vanguards get [Power] +5000.
| Number: | DZ-BT01/108EN |
| Rarity: | C |
| Unit: | Set Order |
| Grade: | 2 |
| Skill Icon: | None |
| Nation: | Brandt Gate |
| Race: | Abyss Dragon |
| Power: | 0 |
| Shield: | 0 |
| Critical: | 0 |
| Description: |
(After a set order is played, put it into the order zone) Play this with [COST][Counter-Blast 1]! [AUTO]Order Zone:When your rear-guard [Stand] by the ability of a grade 3 or greater card with "Asturm" in its card name, until end of turn, that [Stand] unit and all of your vanguards get [Power] +5000. |
| Flavor: | Even through fire and snow, we'll deliver goods anywhere! |
| Set: | DZ-BT01: Fated Clash |
(After a set order is played, put it into the order zone)
Play this with [COST][Counter-Blast 1]!
[AUTO]Order Zone:When your rear-guard [Stand] by the ability of a grade 3 or greater card with "Asturm" in its card name, until end of turn, that [Stand] unit and all of your vanguards get [Power] +5000.
Play this with [COST][Counter-Blast 1]!
[AUTO]Order Zone:When your rear-guard [Stand] by the ability of a grade 3 or greater card with "Asturm" in its card name, until end of turn, that [Stand] unit and all of your vanguards get [Power] +5000.
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