
Rarity: | Bronze |
Number: | 82 |
Description: | You may flip this face-down TRAP Page face-up whenever any opposing Caster Contracts a Spell. Whenever Antimagic Field is flipped face-up, target Caster must show you one Page in their hand. Whenever Antimagic Field is flipped face-up or Contracted without using the TRAP Trait, no other Spells may be Contracted until the start of the next turn. |
Page Type: | Spell |
Spellbook Limit: | 5 |
Aura Type: | Cosmic |
Total Aura Cost: | 3 |
Flavor Text: | "Abracadab---RIBBIT!" |
Set: | Cryptid Nation: Kickstarter Edition |
You may flip this face-down TRAP Page face-up whenever any opposing Caster Contracts a Spell. Whenever Antimagic Field is flipped face-up, target Caster must show you one Page in their hand.
Whenever Antimagic Field is flipped face-up or Contracted without using the TRAP Trait, no other Spells may be Contracted until the start of the next turn.
Whenever Antimagic Field is flipped face-up or Contracted without using the TRAP Trait, no other Spells may be Contracted until the start of the next turn.
Rarity: | Bronze |
Number: | 82 |
Description: | You may flip this face-down TRAP Page face-up whenever any opposing Caster Contracts a Spell. Whenever Antimagic Field is flipped face-up, target Caster must show you one Page in their hand. Whenever Antimagic Field is flipped face-up or Contracted without using the TRAP Trait, no other Spells may be Contracted until the start of the next turn. |
Page Type: | Spell |
Spellbook Limit: | 5 |
Aura Type: | Cosmic |
Total Aura Cost: | 3 |
Flavor Text: | "Abracadab---RIBBIT!" |
Set: | Cryptid Nation: Kickstarter Edition |
You may flip this face-down TRAP Page face-up whenever any opposing Caster Contracts a Spell. Whenever Antimagic Field is flipped face-up, target Caster must show you one Page in their hand.
Whenever Antimagic Field is flipped face-up or Contracted without using the TRAP Trait, no other Spells may be Contracted until the start of the next turn.
Whenever Antimagic Field is flipped face-up or Contracted without using the TRAP Trait, no other Spells may be Contracted until the start of the next turn.
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