
Rarity: | Secret Rare |
Description: |
Ability •This creature can only enter play through the symmetry effect on the flip side.
Destroyer of Moons When this creature is summoned, look at all cards in your Main Deck, then put them back in any order. Life Points cannot change except by creatures attacking directly as long as this card is visible to all players. Anathema Side 2 Send the top card of your Main Deck to the graveyard and add 2 energy beneath the Main Deck or to a creature in play. All non-Chronos in play lose 1 energy. You may destroy 1 of your Afterthoughts in play. If you do, flip this card and summon it on an existing blank pile on your field. / ï This creature can only enter play through the symmetry effect on the flip side. |
Card Type: | Symmetry / Creature |
Creature Type: | Chrono |
Edition: | Limited |
Set: | Limited Edition Sketch Cards |
Ability •This creature can only enter play through the symmetry effect on the flip side.
Destroyer of Moons
When this creature is summoned, look at all cards in your Main Deck, then put them back in any order. Life Points cannot change except by creatures attacking directly as long as this card is visible to all players.
Anathema Side 2 Send the top card of your Main Deck to the graveyard and add 2 energy beneath the Main Deck or to a creature in play. All non-Chronos in play lose 1 energy. You may destroy 1 of your Afterthoughts in play. If you do, flip this card and summon it on an existing blank pile on your field. / ï This creature can only enter play through the symmetry effect on the flip side.
Destroyer of Moons
When this creature is summoned, look at all cards in your Main Deck, then put them back in any order. Life Points cannot change except by creatures attacking directly as long as this card is visible to all players.
Anathema Side 2 Send the top card of your Main Deck to the graveyard and add 2 energy beneath the Main Deck or to a creature in play. All non-Chronos in play lose 1 energy. You may destroy 1 of your Afterthoughts in play. If you do, flip this card and summon it on an existing blank pile on your field. / ï This creature can only enter play through the symmetry effect on the flip side.
Rarity: | Secret Rare |
Description: |
Ability •This creature can only enter play through the symmetry effect on the flip side.
Destroyer of Moons When this creature is summoned, look at all cards in your Main Deck, then put them back in any order. Life Points cannot change except by creatures attacking directly as long as this card is visible to all players. Anathema Side 2 Send the top card of your Main Deck to the graveyard and add 2 energy beneath the Main Deck or to a creature in play. All non-Chronos in play lose 1 energy. You may destroy 1 of your Afterthoughts in play. If you do, flip this card and summon it on an existing blank pile on your field. / ï This creature can only enter play through the symmetry effect on the flip side. |
Card Type: | Symmetry / Creature |
Creature Type: | Chrono |
Edition: | Limited |
Set: | Limited Edition Sketch Cards |
Ability •This creature can only enter play through the symmetry effect on the flip side.
Destroyer of Moons
When this creature is summoned, look at all cards in your Main Deck, then put them back in any order. Life Points cannot change except by creatures attacking directly as long as this card is visible to all players.
Anathema Side 2 Send the top card of your Main Deck to the graveyard and add 2 energy beneath the Main Deck or to a creature in play. All non-Chronos in play lose 1 energy. You may destroy 1 of your Afterthoughts in play. If you do, flip this card and summon it on an existing blank pile on your field. / ï This creature can only enter play through the symmetry effect on the flip side.
Destroyer of Moons
When this creature is summoned, look at all cards in your Main Deck, then put them back in any order. Life Points cannot change except by creatures attacking directly as long as this card is visible to all players.
Anathema Side 2 Send the top card of your Main Deck to the graveyard and add 2 energy beneath the Main Deck or to a creature in play. All non-Chronos in play lose 1 energy. You may destroy 1 of your Afterthoughts in play. If you do, flip this card and summon it on an existing blank pile on your field. / ï This creature can only enter play through the symmetry effect on the flip side.
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