
Number: | D-VS04/051EN |
Rarity: | RRR |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | Dark Zone |
Race: | Human |
Clan: | Dark Irregulars |
Power: | 9000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO]:When this unit is placed on (VC) or (RC), [Soul-Charge 1]. Your opponent chooses up to one card from their hand or rear-guards, and puts it into their soul. If they did not put a card into their soul, you [Soul-Charge 1]. [CONT](RC)/(GC):If your opponent's soul has six or more cards, this unit gets [Power] +10000/[Shield] +10000. (Active on opponent's turn too) |
Flavor: | The oldest retainer shall become the shield and spear, always beside the demon lord. |
Set: | D-VS04: V Clan Collection Vol.4 |
[AUTO]:When this unit is placed on (VC) or (RC), [Soul-Charge 1]. Your opponent chooses up to one card from their hand or rear-guards, and puts it into their soul. If they did not put a card into their soul, you [Soul-Charge 1].
[CONT](RC)/(GC):If your opponent's soul has six or more cards, this unit gets [Power] +10000/[Shield] +10000. (Active on opponent's turn too)
[CONT](RC)/(GC):If your opponent's soul has six or more cards, this unit gets [Power] +10000/[Shield] +10000. (Active on opponent's turn too)
Number: | D-VS04/051EN |
Rarity: | RRR |
Unit: | Normal |
Grade: | 2 |
Skill Icon: | Intercept |
Nation: | Dark Zone |
Race: | Human |
Clan: | Dark Irregulars |
Power: | 9000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO]:When this unit is placed on (VC) or (RC), [Soul-Charge 1]. Your opponent chooses up to one card from their hand or rear-guards, and puts it into their soul. If they did not put a card into their soul, you [Soul-Charge 1]. [CONT](RC)/(GC):If your opponent's soul has six or more cards, this unit gets [Power] +10000/[Shield] +10000. (Active on opponent's turn too) |
Flavor: | The oldest retainer shall become the shield and spear, always beside the demon lord. |
Set: | D-VS04: V Clan Collection Vol.4 |
[AUTO]:When this unit is placed on (VC) or (RC), [Soul-Charge 1]. Your opponent chooses up to one card from their hand or rear-guards, and puts it into their soul. If they did not put a card into their soul, you [Soul-Charge 1].
[CONT](RC)/(GC):If your opponent's soul has six or more cards, this unit gets [Power] +10000/[Shield] +10000. (Active on opponent's turn too)
[CONT](RC)/(GC):If your opponent's soul has six or more cards, this unit gets [Power] +10000/[Shield] +10000. (Active on opponent's turn too)
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