
| Number: | V-EB13/005EN | 
| Rarity: | RRR | 
| Unit: | Normal | 
| Grade: | 1 | 
| Skill Icon: | Boost | 
| Nation: | United Sanctuary | 
| Race: | Angelroid | 
| Clan: | Angel Feather | 
| Power: | 8000 | 
| Shield: | 10000 | 
| Critical: | 1 | 
| Description: | [CONT](VC/RC):During your turn, if a new card was put into your opponent's damage zone this turn, this unit gets [Power]+5000. [AUTO](RC):When it boosts, if your soul has a grade 3, [COST][Counter-Blast 1], and your opponent cannot call sentinels from hand until end of that battle. At the end of that battle, retire this unit. | 
| Flavor: | There is a mission to be fulfilled. And so, it will be accomplished without fail. | 
| Set: | V-EB13: The Astral Force | 
            [CONT](VC/RC):During your turn, if a new card was put into your opponent's damage zone this turn, this unit gets [Power]+5000.
[AUTO](RC):When it boosts, if your soul has a grade 3, [COST][Counter-Blast 1], and your opponent cannot call sentinels from hand until end of that battle. At the end of that battle, retire this unit.
[AUTO](RC):When it boosts, if your soul has a grade 3, [COST][Counter-Blast 1], and your opponent cannot call sentinels from hand until end of that battle. At the end of that battle, retire this unit.
| Number: | V-EB13/005EN | 
| Rarity: | RRR | 
| Unit: | Normal | 
| Grade: | 1 | 
| Skill Icon: | Boost | 
| Nation: | United Sanctuary | 
| Race: | Angelroid | 
| Clan: | Angel Feather | 
| Power: | 8000 | 
| Shield: | 10000 | 
| Critical: | 1 | 
| Description: | [CONT](VC/RC):During your turn, if a new card was put into your opponent's damage zone this turn, this unit gets [Power]+5000. [AUTO](RC):When it boosts, if your soul has a grade 3, [COST][Counter-Blast 1], and your opponent cannot call sentinels from hand until end of that battle. At the end of that battle, retire this unit. | 
| Flavor: | There is a mission to be fulfilled. And so, it will be accomplished without fail. | 
| Set: | V-EB13: The Astral Force | 
            [CONT](VC/RC):During your turn, if a new card was put into your opponent's damage zone this turn, this unit gets [Power]+5000.
[AUTO](RC):When it boosts, if your soul has a grade 3, [COST][Counter-Blast 1], and your opponent cannot call sentinels from hand until end of that battle. At the end of that battle, retire this unit.
[AUTO](RC):When it boosts, if your soul has a grade 3, [COST][Counter-Blast 1], and your opponent cannot call sentinels from hand until end of that battle. At the end of that battle, retire this unit.
 
 
 
Share and get 15% off!
Simply share this product on one of the following social networks and you will unlock 15% off!